![]() Consecrated Sphinx - This triggered ability disgustingly good.Yes: mana that comes with "riders" or special conditions will keep those riders when banked with Kruphix.) ( Note: spend a Boseiju, Who Shelters All mana banked with Kruphix to pay into in order to make this uncounterable. It's typically better to keep 7-10 banked with Kruphix after you resolve this targeting yourself. ![]() Blue Sun's Zenith - Targeted draw for you, targeted kill for your opponents, or targeted hug for an underdog.Basalt Monolith - Infinite mana with any of the enablers above.Replace cards with color pips (to prevent Kruphix from being a Creature via devotion to ).Improve the deck's consistency (without making it linear).My revisions to the deck adhere to three principles: Why? Because it profanes the God of Horizons to tutor when you can instead draw many, many cards. My final stipulation for this deck: run no tutors. What you do with that power is up to you. And you will certainly have a more resilient Commander than your opponents. ![]() You will very likely have many more cards in hand than your opponents a few turns earlier. If you live 7 turns, you will probably draw most of your deck. The current version of this deck is consistent, and consistently fun. ![]() So my revisions included compact infinite mana combos, protection, and recursion. After another 40-ish games with that build, I knew I wanted a deck that could operate consistently either in pure Hug mode or deceptive Hug mode. After about 20 games piloting the deck, I slotted in some "uhhh, there's a little too much pressure in this Hug, bud" cards like Forced Fruition. Just me,, and variations on a one-word query: draw.Īt first I wanted to build a straight Group Hug deck that would draw opponents a lot of cards. This was the first deck I built from the ground up: no EDHRec, no primers, no tappedout lists, nada. ![]()
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